I'm highlighting each day someone in the enterprise tech community that I think you might be interested in knowing. To keep up with all of my picks, subscribe to my twice-monthly newsletter using the form on the right side of this page.

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Today's ITUnity Champ:

Rene Schulte

Rene Schulte

Director of Global Innovation, Research & Incubation at Valorem
Blog: http://kodierer.blogspot.com/
Twitter: @rschu

Not many can claim to have been developing for the Microsoft HoloLens augment-reality platform since 2015, but Schulte can and does.

In his work at Valorem in Dresden, Germany, Schulte leads teams working on emerging technologies, including virtual reality, augmented reality/mixed reality and 3D programming. He’s also coded AI deep learning neural networks “before it was cool,” according to his about.me page.

He’s a frequent conference speaker, a Microsoft Most Valuable Professional in the Windows Development space and maintainer of open source libraries including WriteableBitmapEx.

Even though there’s no brand-new HoloLens 2 device in the wings, a number of folks in the mixed-reality space are still working on apps for the HoloLens. Schulte’s posts from his HoloLens tour late last year still offer plenty of useful content:

HoloTouringUS Stop 2 – Content for the VRDC 2016 HoloLens Presentation

Last week I gave my new HoloLens development presentation also at the Virtual Reality Developer Conference by GDC in San Francisco which was the second stop of my #HoloTouringUS journey. I really enjoyed the conference with nice people, good vibes and interesting new devices.

My talk covered how to develop Mixed Reality apps for the HoloLens using Unity. I covered what VR, AR and MR mean, what makes the HoloLens unique and of course share best practices from more than a year doing HoloLens development and also showcased some of the apps my team and I are building. Of course there was also a fun live demo.

Read the rest of his post (and check out the accompanying video and slide deck) here.